The virtual escaperoom we have created will require information on safe Internet surfing, use of social media, problems the average user may encounter and their solutions, as well as ways to prevent such problems. Participants will be tasked with finding new clues to escape from a locked room with various single-answer questions and tasks to complete. Thus, the knowledge we will try to impart to the player should be remembered by him. The game is mainly aimed at young people, but any willing person, regardless of age, will be able to play it. The availability of the game will not be limited by anything.